Wednesday, November 15, 2006

Ideas from GUMSHOE

Esoterorists Sample

This is an excellent snap shot of looking at issues with the old Call of Cthulhu method of investigation. As this will probably relate to my Eberron game the d20 system will be used.

The main premise in the sample is that there are degrees of success, the d20 skill system already supports this. Incorporating these ideas will come down to scenario design where you allow the degrees of success to reveal more and more clues and information to help solve the mystery.

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