This is part one of me making random comments in regards to the way I currently would like games to run. First step is....
Everyone Needs to Entertain not just the GM
A few people seem to judge a good game on how much the GM prepares and how interesting the delivery of scenes are while they get to sit back and watch the show making the occasional prod or rolling dice every now and again.
My preference is that everyone at the table needs to bring in the entertainment. The players should drive the narrative and the GM should react to their actions and not shut them down if he decides it doesnt work. The players need to be empowered to bring things into the world that they are interested in.
I have tried the former approach to GMing and I got burnt out very quickly. The players would occasionaly shift the story about which was awesome but then once they had forced a shift they then sat back and let me drive it along again.
I dont like getting burnt out from gaming, no wonder people approach running a game with fear. I think it boils down to intensity. I would like the players to operating at the same pace and intensity as the GM.
Im not sure how to bring this on yet but damn it.. Im gonna try!
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